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Day r survival wiki svd12/19/2023 ![]() However, while an addiction has started consuming additional amounts of the substance will provide relief for a short amount of time, upon which more of the substance will need to be consumed again to continue relieving the negative effects of the addiction. Now, for the uninitiated, S.T.A.L.K.E.R - Anomaly used to be a mod for S.T.A.L.K.E.R - Call of Prypiat but it has since gone standalone meaning you don't need any of the S.T.A.L.K.E.R games to play it, making Anomaly practically it's own game that combines all the maps from all three S.T.A.L.K.E.R games into one, updates the outdated engine and adds many quality of life addons. An addiction can be cured through abstaining from consuming the substance for about 2 in game weeks (13-14 days), or can have its negative effects reduced by continuing to consume the substance from which the narrator is addicted to. Once enough is consumed in a short period of time (1-2 days), there will be a percentage chance for the next use to cause an addiction to develop. Masks/Head gear - dust mask, homemade respirator, respirator, GP-4 gas mask, GP-5 gas mask,Īddictions are caused by the narrator consuming an excessive amount of alcohol, or nicotine.Light vehicles - bicycle, cart, bicycle with cart, motorized cart, motorcycle.2-handed weapons - improved/ heavy crossbow, AK-74, Mosin–Nagant rifle, SVD, handmade rocket launcher, RPK-74, SVT-40, Sniper's Mosin, Sipuha, Abakan, PPS-43, PPSh-41, Musket, Geologist RC, IZh-18, TOZ-34, Saiga, Pepperbox, DP-27, PKM.For example, the effects of an arm laceration healed at 67% will be decreased to (100-67)% = 33% : ![]() The percentage that is healed will affect the amount the narrator's activities are hindered. Injuries can affect survivors' abilities to fight and search. ![]()
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